I cant believe I am still getting chastised for daring to suggest that prolonged playing of violent video games can have an adverse affect on youngsters who seem to spend all their time locked away in their rooms playing these types of games.
Its been said to me that its easy to pick holes in something and highlight a problem, but not very helpful when you don’t offer a solution.
I’m not sure there is a solution to this after all these games make billions and they are not going away, putting an 18 certificate on them does not stop teens getting their hands on them, but what about this for an idea, with technology where it is I am sure it would not be to difficult for manufacturers to slip a kind of safety device on them, centred around the amount of time you can play these games in one sitting, or say a 24 hour period, for example every six hours something activates within the game that does not allow it to be played for at least 12 hours, forcing the player to have a break from it.
So every time a new game is released you will have two versions on sale, the adult version, and the “safety”version that responsible parents can buy for their children.
I realise that critics of the idea will say, what’s to stop the teen taking that game out and replacing it with others until the 12 hours are up, well there is nothing to stop that, but this is a start in trying to tackle the problem.
When the idea of no smoking indoors at any public building was first mooted, that was called unworkable, but now its accepted and people go outside to smoke.
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